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GETTING STARTED WITH ARDUINO, 2ND EDITION |
Arduino is the open-source electronics prototyping platform that’s taken the design and hobbyist world by storm. this thorough introduction, updated for arduino 1.0, gives you lots of ideas for projects and helps you work with them right away. from getting organized to putting the final touches on your prototype, all the information you need is here!
inside, you’ll learn about:
interaction design and physical computing
the arduino hardware and software development environment
basics of electricity and electronics
prototyping on a solderless breadboard
drawing a schematic diagram
getting started with arduino is a snap. to use the introductory examples in this guide, all you need an arduino uno or earlier model, along with usb a-b cable and an led. the easy-to-use arduino development environment is free to download.
join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. written by the co-founder of the arduino project, getting started with arduino gets you in on all the fun!
about the author
massimo banzi is the co-founder of the arduino project and has worked for clients such as: prada, artemide, persol, whirlpool, v&a;museum and adidas. he spent 4 years at the interaction design institute ivrea as associate professor. massimo has taught workshops and has been a guest speaker at institutions like: architectural association - london, hochschule f r gestaltung und kunst basel, hochschule f r gestaltung schw bisch gm nd, fh potsdam, domus academy, medialab madrid, escola superior de disseny barcelona, ars electronica linz, mediamatic amsterdam, doors of perception amsterdam.
before joining idii he was cto for the seat ventures incubator. he spent many years working as a software architect,both in milan and london, on projects for clients like italia online, sapient, labour party, bt, mci worldcom, smithklinebeecham, storagetek, bskyb and boo.com.
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chapter 1 introduction
intended audience
what is physical computing?
chapter 2 the arduino way
prototyping
tinkering
patching
circuit bending
keyboard hacks
we love junk!
hacking toys
collaboration
chapter 3 the arduino platform
the arduino hardware
the software (ide)
installing arduino on your computer
installing drivers: macintosh
installing drivers: windows
port identification: macintosh
port identification: windows
chapter 4 really getting started with arduino
anatomy of an interactive device
sensors and actuators
blinking an led
pass me the parmesan
arduino is not for quitters
real tinkerers write comments
the code, step by step
what we will be building
what is electricity?
using a pushbutton to control the led
how does this work?
one circuit, a thousand behaviours
chapter 5 advanced input and output
trying out other on/off sensors
controlling light with pwm
use a light sensor instead of the pushbutton
analog input
try other analogue sensors
serial communication
driving bigger loads (motors, lamps, and the like)
complex sensors
chapter 6 talking to the cloud
planning
coding
assembling the circuit
here’s how to assemble it
chapter 7 troubleshooting
testing the board
testing your breadboarded circuit
isolating problems
problems with the ide
how to get help online
appendix the breadboard
appendix reading resistors and capacitors
appendix arduino quick reference
structure
special symbols
constants
variables
control structures
arithmetic and formulas
comparison operators
boolean operators
compound operators
input and output functions
time functions
math functions
random number functions
serial communication
appendix reading schematic diagrams
Author : Massimo banzi
Publication : Oreilly
Isbn : 9789350235010
Store book number : 109
NRS 320.00
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